Prisoner Scene

Sq104

Reference

Working from the provided reference, I used a strong overhead light to create a tense, dramatic atmosphere and keep the character as the main focal point. The saturated orange jumpsuit contrasts against the cooler environment, while the surrounding haze catches the light and helps create depth and separation around the character.


Animation: Mario Cordon Para, provided by Animation Mentor
Role: Lighting · Compositing
Software: Maya · Redshift · Nuke

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Unreal Character Lighting