UNREAL
Character Lighting
For this lighting study, I used the provided reference as a visual target, recreating the camera angle, composition, and lighting as closely as possible in Unreal Engine. The goal was to achieve a near 1:1 match while studying how the reference used light, color, and contrast to shape the character and overall mood.
Character: Created with MetaHuman
Role: Lighting · Character posing
Software: Unreal Engine 5.1 · Lumen
Reference