THE FARMHOUSE
This was a fun project because we were asked to create our shaders as part of our groups monthly lighting challenge. It allowed me to learn and use two new software tools: Substance Painter and Xgen. I wanted to create a colorful, playful, and warm environment.
My inspiration for the scene was this screencap from the film Vivo by Sony Pictures Animation.
By analyzing the references, I established a couple of tasks for the project.
One strong warm directional light.
Saturated, bold, colorful assets.
Use of many textures, patterns, and details throughout the image.
Chaotic room with a strong hierarchy for focus.
I established a camera angle that could show the room's details.
I used Xgen to create some fur for the stuffed ducks.
I use substance painter and its materials in this scene.
I took a substance painter material of a vest and painted it to fit the aesthetic of the room for the quilt.
I created a directional light with a feeling of being overexposed to help direct the eye of the viewer.
Scene is available in the Academy of Animated Art's marketplace.
Modeled by Burak Gok.
Cat wall art by Lady Of Meow.
I was responsible for Look Dev, lighting, compositing.
Software used: Maya, Xgen, Substance Painter, Redshift Renderer and Photoshop.