TOUCAN

I was responsible for lighting, LookDev, and compositing, using directional light to draw attention to the baby toucan while preserving detail in its black and white feathers.


I gathered references of warm, humid forests to guide the lighting and atmosphere, using dappled sunlight, saturated foreground colors, and darker greens and browns to create depth and help the toucan stand out.

For the LookDev, I refined the leaf shaders to achieve a more realistic appearance, hand-painted the beak, and adjusted the dark feather shader to improve its response to light. In Nuke, I added background defocus and a subtle flare to help direct attention to the character.



Modeling: Plascencia Jorge
Scene: Academy of Animated Art marketplace
Role: Lighting · LookDev · Compositing
Software: Maya · Arnold · Nuke · Photoshop

Previous
Previous

Wine Pairing

Next
Next

Animation Intro SQ110