TOUCAN
I was responsible for lighting, LookDev, and compositing, using directional light to draw attention to the baby toucan while preserving detail in its black and white feathers.
Color and lighting references for a warm, humid forest environment.
The lighting direction combines dappled light, saturated foreground colors, and darker greens and browns to separate the character from the environment.
I refined the foreground leaf shaders, hand-painted the beak, and adjusted the dark feather shader to improve its response to light. Background defocus and a flare in Nuke help direct attention to the character.