My first Python tool
I believe that as an artist, it could sometimes be overwhelming to learn a programming language.
That was my case, and although I had some minor experience with some scripting inside Unity, I was completely new to Python, known to be the programming language for artists to learn.
So, I enrolled in a masterclass where I learned about the fundamentals of Python and how to communicate with it inside Nuke. The masterclass helped me understand the possibilities that can be achieved by using Python and automating repetitive tasks.
As a lighting artist working on my personal projects, I'm also compositing my shots. Setting up my comp tree with all the render layers that I output from Maya gets a bit repetitive, and not to mention, if you don't use backdrops, things can get very messy very fast, leaving you with a comp that looks like a spaghetti bowl!
I once got that feedback when sharing my screen, and as I am someone who is looking to be part of a team, I made it a point to be more organized with my files and nuke compositing scripts. This was the idea behind the Python tool I created.